//listing of all techniques and passes with embedded asm listings 

technique Default
{
    pass Pass0
    {
        vertexshader = 
            asm {
            
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 worldMatrix;
            //   float4x4 worldviewproj;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   worldviewproj c0       4
            //   worldMatrix   c4       4
            //
            
                vs_2_0
                def c8, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                dcl_texcoord2 v6
                mad r0, v0.xyzx, c8.xxxy, c8.yyyx
                dp4 oPos.x, r0, c0
                dp4 oPos.y, r0, c1
                dp3 r1.w, v1, c7
                dp3 r1.x, v1, c4
                dp3 r1.y, v1, c5
                dp3 r1.z, v1, c6
                dp4 oPos.z, r0, c2
                dp4 r1.w, r1, r1
                dp4 oPos.w, r0, c3
                rsq r1.w, r1.w
                dp3 r2.w, v3, c7
                dp3 r2.x, v3, c4
                dp3 r2.y, v3, c5
                dp3 r2.z, v3, c6
                mul oT0.xyz, r1, r1.w
                dp4 r2.w, r2, r2
                dp3 r1.w, v4, c7
                dp3 r1.x, v4, c4
                dp3 r1.y, v4, c5
                dp3 r1.z, v4, c6
                rsq r2.w, r2.w
                dp4 r1.w, r1, r1
                mul oT2.xyz, r2, r2.w
                rsq r1.w, r1.w
                mul oT3.xyz, r1, r1.w
                dp4 oT6.x, r0, c4
                dp4 oT6.y, r0, c5
                dp4 oT6.z, r0, c6
                dp4 oT6.w, r0, c7
                mov oT1.xy, v2
                mov oT4.xy, v5
                mov oT5.xy, v6
            
            // approximately 33 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float SpecularPower;
            //   float4 ambient;
            //   float bumpHeight;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   sampler2D specularMap;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   lightDir      c0       1
            //   camPos        c1       1
            //   ambient       c2       1
            //   SpecularPower c3       1
            //   bumpHeight    c4       1
            //   diffuseMap    s0       1
            //   normalMap     s1       1
            //   specularMap   s2       1
            //
            
                ps_2_0
                def c5, 2, -1, 1, 0
                def c6, 0.5, 0, 0, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xy
                dcl t6.xyz
                dcl_2d s0
                dcl_2d s1
                dcl_2d s2
                texld r2, t4, s1
                texld r1, t5, s2
                texld r0, t1, s0
                add r3.xyz, -t6, c1
                dp3 r4.x, r3, r3
                rsq r1.w, r4.x
                mad r4.xyz, r3, r1.w, c0
                mad r2.xy, c5.x, r2, c5.y
                nrm r3.xyz, r4
                dp2add r1.w, r2, -r2, c5.z
                mul r4.xy, r2, c4.x
                rsq r1.w, r1.w
                rcp r4.z, r1.w
                nrm r2.xyz, r4
                mul r4.xyz, r2.y, t3
                mad r4.xyz, r2.x, t2, r4
                mad r2.xyz, r2.z, t0, r4
                dp3 r3.x, r2, r3
                max r2.w, r3.x, c5.w
                dp3 r2.x, r2, c0
                pow r1.w, r2.w, c3.x
                mul r1.xyz, r1, r1.w
                max r1.w, r2.x, c5.w
                mul r2.xyz, r0, r1.w
                mad r0.xyz, r0, c2, r2
                mad r0.xyz, r1, c6.x, r0
                mov oC0, r0
            
            // approximately 34 instruction slots used (3 texture, 31 arithmetic)
            
}; } } technique Transparent { pass Pass0 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 worldMatrix;
            //   float4x4 worldviewproj;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   worldviewproj c0       4
            //   worldMatrix   c4       4
            //
            
                vs_2_0
                def c8, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                dcl_texcoord2 v6
                mad r0, v0.xyzx, c8.xxxy, c8.yyyx
                dp4 oPos.x, r0, c0
                dp4 oPos.y, r0, c1
                dp3 r1.w, v1, c7
                dp3 r1.x, v1, c4
                dp3 r1.y, v1, c5
                dp3 r1.z, v1, c6
                dp4 oPos.z, r0, c2
                dp4 r1.w, r1, r1
                dp4 oPos.w, r0, c3
                rsq r1.w, r1.w
                dp3 r2.w, v3, c7
                dp3 r2.x, v3, c4
                dp3 r2.y, v3, c5
                dp3 r2.z, v3, c6
                mul oT0.xyz, r1, r1.w
                dp4 r2.w, r2, r2
                dp3 r1.w, v4, c7
                dp3 r1.x, v4, c4
                dp3 r1.y, v4, c5
                dp3 r1.z, v4, c6
                rsq r2.w, r2.w
                dp4 r1.w, r1, r1
                mul oT2.xyz, r2, r2.w
                rsq r1.w, r1.w
                mul oT3.xyz, r1, r1.w
                dp4 oT6.x, r0, c4
                dp4 oT6.y, r0, c5
                dp4 oT6.z, r0, c6
                dp4 oT6.w, r0, c7
                mov oT1.xy, v2
                mov oT4.xy, v5
                mov oT5.xy, v6
            
            // approximately 33 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float SpecularPower;
            //   float4 ambient;
            //   float bumpHeight;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   sampler2D specularMap;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   lightDir      c0       1
            //   camPos        c1       1
            //   ambient       c2       1
            //   SpecularPower c3       1
            //   bumpHeight    c4       1
            //   diffuseMap    s0       1
            //   normalMap     s1       1
            //   specularMap   s2       1
            //
            
                ps_2_0
                def c5, 2, -1, 1, 0
                def c6, 0.5, 0, 0, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xy
                dcl t6.xyz
                dcl_2d s0
                dcl_2d s1
                dcl_2d s2
                texld r2, t4, s1
                texld r1, t5, s2
                texld r0, t1, s0
                add r3.xyz, -t6, c1
                dp3 r4.x, r3, r3
                rsq r1.w, r4.x
                mad r4.xyz, r3, r1.w, c0
                mad r2.xy, c5.x, r2, c5.y
                nrm r3.xyz, r4
                dp2add r1.w, r2, -r2, c5.z
                mul r4.xy, r2, c4.x
                rsq r1.w, r1.w
                rcp r4.z, r1.w
                nrm r2.xyz, r4
                mul r4.xyz, r2.y, t3
                mad r4.xyz, r2.x, t2, r4
                mad r2.xyz, r2.z, t0, r4
                dp3 r3.x, r2, r3
                max r2.w, r3.x, c5.w
                dp3 r2.x, r2, c0
                pow r1.w, r2.w, c3.x
                mul r1.xyz, r1, r1.w
                max r1.w, r2.x, c5.w
                mul r2.xyz, r0, r1.w
                mad r0.xyz, r0, c2, r2
                mad r0.xyz, r1, c6.x, r0
                mov oC0, r0
            
            // approximately 34 instruction slots used (3 texture, 31 arithmetic)
            
}; } pass Pass1 { vertexshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float4x4 worldMatrix;
            //   float4x4 worldviewproj;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   worldviewproj c0       4
            //   worldMatrix   c4       4
            //
            
                vs_2_0
                def c8, 1, 0, 0, 0
                dcl_position v0
                dcl_normal v1
                dcl_texcoord v2
                dcl_tangent v3
                dcl_binormal v4
                dcl_texcoord1 v5
                dcl_texcoord2 v6
                mad r0, v0.xyzx, c8.xxxy, c8.yyyx
                dp4 oPos.x, r0, c0
                dp4 oPos.y, r0, c1
                dp3 r1.w, v1, c7
                dp3 r1.x, v1, c4
                dp3 r1.y, v1, c5
                dp3 r1.z, v1, c6
                dp4 oPos.z, r0, c2
                dp4 r1.w, r1, r1
                dp4 oPos.w, r0, c3
                rsq r1.w, r1.w
                dp3 r2.w, v3, c7
                dp3 r2.x, v3, c4
                dp3 r2.y, v3, c5
                dp3 r2.z, v3, c6
                mul oT0.xyz, r1, r1.w
                dp4 r2.w, r2, r2
                dp3 r1.w, v4, c7
                dp3 r1.x, v4, c4
                dp3 r1.y, v4, c5
                dp3 r1.z, v4, c6
                rsq r2.w, r2.w
                dp4 r1.w, r1, r1
                mul oT2.xyz, r2, r2.w
                rsq r1.w, r1.w
                mul oT3.xyz, r1, r1.w
                dp4 oT6.x, r0, c4
                dp4 oT6.y, r0, c5
                dp4 oT6.z, r0, c6
                dp4 oT6.w, r0, c7
                mov oT1.xy, v2
                mov oT4.xy, v5
                mov oT5.xy, v6
            
            // approximately 33 instruction slots used
            
}; pixelshader = asm {
//
            // Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
            //
            // Parameters:
            //
            //   float SpecularPower;
            //   float4 ambient;
            //   float bumpHeight;
            //   float4 camPos;
            //   sampler2D diffuseMap;
            //   float4 lightDir;
            //   sampler2D normalMap;
            //   sampler2D specularMap;
            //
            //
            // Registers:
            //
            //   Name          Reg   Size
            //   ------------- ----- ----
            //   lightDir      c0       1
            //   camPos        c1       1
            //   ambient       c2       1
            //   SpecularPower c3       1
            //   bumpHeight    c4       1
            //   diffuseMap    s0       1
            //   normalMap     s1       1
            //   specularMap   s2       1
            //
            
                ps_2_0
                def c5, 2, -1, 1, 0
                def c6, 0.5, 0, 0, 0
                dcl t0.xyz
                dcl t1.xy
                dcl t2.xyz
                dcl t3.xyz
                dcl t4.xy
                dcl t5.xy
                dcl t6.xyz
                dcl_2d s0
                dcl_2d s1
                dcl_2d s2
                texld r2, t4, s1
                texld r1, t5, s2
                texld r0, t1, s0
                add r3.xyz, -t6, c1
                dp3 r4.x, r3, r3
                rsq r1.w, r4.x
                mad r4.xyz, r3, r1.w, c0
                mad r2.xy, c5.x, r2, c5.y
                nrm r3.xyz, r4
                dp2add r1.w, r2, -r2, c5.z
                mul r4.xy, r2, c4.x
                rsq r1.w, r1.w
                rcp r4.z, r1.w
                nrm r2.xyz, r4
                mul r4.xyz, r2.y, t3
                mad r4.xyz, r2.x, t2, r4
                mad r2.xyz, r2.z, t0, r4
                dp3 r3.x, r2, r3
                max r2.w, r3.x, c5.w
                dp3 r2.x, r2, c0
                pow r1.w, r2.w, c3.x
                mul r1.xyz, r1, r1.w
                max r1.w, r2.x, c5.w
                mul r2.xyz, r0, r1.w
                mad r0.xyz, r0, c2, r2
                mad r0.xyz, r1, c6.x, r0
                mov oC0, r0
            
            // approximately 34 instruction slots used (3 texture, 31 arithmetic)
            
}; } }